League of Legends - Summoner Icon Page

Created by Riot Games in 2009, League of Legends is a game where two teams of five battle to destroy the other team’s base. With over 100 million players monthly, League of Legends is a clear success however, the game client itself needs more features that catered to the player. In this project, I critiqued the League of Legends client UI and presented a new interface feature.

Click Here to view my full process

 

CLIENT

Personal Project

MY ROLE

UX/UI, Visual, Motion Design

TEAM

Individual Contribution

TIMELINE

4 weeks in Spring 2018

 
 
 

Image from Riot Games and Blur Studios

 
 
 

CHALLENGE

One popular feature on the League of Legends game client is the Summoner Icon Collection which features illustrated profile pictures. However, this interface has left much to be desired as it is unorganized and lacks QoL information. As an avid League of Legends player and designer, I wanted to explore new ways of creating a better player experience.

I reviewed community feedback and conducted guerilla interviews with players to discover what they envisioned for the Summoner Icon Collection:

  • Players can’t remember how they obtained icons

  • Design makes it difficult for players to find a specific icon

  • Players wanted a way to categorize the icons

  • Icons are too small to see

 
 
 

Comments taken from the League of Legends Subreddit

 
 
 

DESIGN PROCESS

  1. Competitive Analysis

  2. Userflow Analysis - Choosing a Summoner Icon

  3. Summoner Icon Interface Iterations

 
 
 
 
 

COMPETITIVE ANALYSIS

I compiled League of Legends artwork and gaming client interfaces that I wanted to critique and take inspiration from.

Images from League of Legends, Starcraft II and Steam

Images from League of Legends, Starcraft II and Steam

 
 
 

USERFLOW ANALYSIS: CHOOSING A SUMMONER ICON

I created a userflow of the steps required to change a Summoner Icon and was frustrated with the inability to easily find the icon I wanted.

 
 
 
 
 

INTERFACE ITERATIONS

After taking inspiration from competitors and critiquing the current player experience, I created sketches, wireframes and digital layouts.

 
 
 

NEW PLAYER EXPERIENCE

This design fits the Summoner Icon into the client hierarchy and organizes the icons, making it easier for players to navigate around.

 
 
 
 

SUMMONER ICON PAGE

The new design helps the player quickly find their icon of choice and has features including: 

  • Icon Descriptions

  • Categorization

  • Bigger icon images

 
 
 
 

COMMUNITY FEEDBACK

I shared my design with Reddit and was excited when the League of Legends community interacted with it.

 

38,000+ views on Behance

1,700+ upvotes on Reddit

100+ comments on Behance & Reddit

After looking at comments from Redditors and Riot Games employees, I found areas of improvement:

  • Icons take up too much space

  • Clunkiness of Expansion Animation

 
 
 
Comments taken my post on the League of Legends Subreddit

Comments taken my post on the League of Legends Subreddit

 
 
 

PLAYER EXPERIENCE IMPROVEMENTS

After receiving feedback, I designed a simpler layout that still addresses player pain points including organization and navigation.

 
 
 
 
 

SUMMONER ICON PAGE UPDATE

The updated design has smaller artwork and icon descriptions that are more in line with the League of Legends branding.

 
 
 
 

RIOT GAMES’ UPDATE TO THE SUMMONER ICON PAGE

 
20210630_LoL_SummonerIcon_assets_Update.jpg
 
 
 

Designing the League of Legends’ interface was not only a passion project, but an immense learning experience where I discovered that feedback should be taken with a grain of salt and if it’s not broken, don’t fix it. This project helped me grow as a designer and I will keep Riot Games’ motto, “player experience first,” in my head whenever I’m tackling a new challenge.

 
 
 
 
 
 

HUGE THANKS TO

 
 
 
 

JAMIE CHEN | VISUAL & UX/UI DESIGNER

jamjchen@gmail.com